Bloodbowl 2 Gutter Runner Armor Or Ma
I m a new player to blood bowl and have just started up a league with some friends.
Bloodbowl 2 gutter runner armor or ma. Two human gutter runners. That being said they don t excel in any particular domain either. This is the location for your questions about bloodbowl either the electronic version or the tabletop. Need some advice on what i should get on my ma gutter runner for his second level up.
I coach skaven and am not really seeing the advantage of wrestle over block as your first skill pick for a gutter runner. So my first gutter runner leveled up finally. 1 s block sidestep shadowing 3. Their catchers are fast but will have a hard time keeping up with a skaven gutter runner.
You would take armor instead than move on a star wardancer gutter runner. Skaven gutter runner overview. Any advice discussion is appreciated. Weaknesses humans are not penalized by any inherent weaknesses as other races are.
Third game of the league and i rolled a 6 and a 4 which means a skill a movement point or an armour value lol. So i started a new human team who s only lvlups currently is a mv blitzer and a block catcher. But if they already have a defined role that they re ridiculously good at then i might well value keeping them alive an extra few games over 1ma. Their passes are decent but don t compare with the high elves.
So normally a movement point would be a no brainer but gutter runners are already stupid fast so it seems excessive. Gutter runners are fast as from the beginning. I feel like ma and st might be a bit bloaty on the same gr but st is hard to pass up. 1 ma sprint wrestle block surefeet with the fourth i.
The rat ogre seems built to injure catchers but the gutter runners can be built to play either side of the field. It kinda depends on the rest of the team too. Would a balanced 2 gutter 2 storm rush with 2 gutter 2 throw 1 ratogre in the backfield work well or would a more aggressive 6 player rush with only the throwers and rat ogre left defending work better.